{
GskRenderNode render_node;
- bool uniform: 1;
+ bool uniform_width: 1;
+ bool uniform_color: 1;
GskRoundedRect outline;
float border_width[4];
GdkRGBA border_color[4];
{
GskBorderNode *self1 = (GskBorderNode *) node1;
GskBorderNode *self2 = (GskBorderNode *) node2;
+ gboolean uniform1 = self1->uniform_width && self1->uniform_color;
+ gboolean uniform2 = self2->uniform_width && self2->uniform_color;
- if (self1->uniform &&
- self2->uniform &&
+ if (uniform1 &&
+ uniform2 &&
self1->border_width[0] == self2->border_width[0] &&
gsk_rounded_rect_equal (&self1->outline, &self2->outline) &&
gdk_rgba_equal (&self1->border_color[0], &self2->border_color[0]))
return;
/* Different uniformity -> diff impossible */
- if (self1->uniform ^ self2->uniform)
+ if (uniform1 ^ uniform1)
{
gsk_render_node_diff_impossible (node1, node2, region);
return;
if (border_width[0] == border_width[1] &&
border_width[0] == border_width[2] &&
- border_width[0] == border_width[3] &&
- gdk_rgba_equal (&border_color[0], &border_color[1]) &&
+ border_width[0] == border_width[3])
+ self->uniform_width = TRUE;
+ else
+ self->uniform_width = FALSE;
+
+ if (gdk_rgba_equal (&border_color[0], &border_color[1]) &&
gdk_rgba_equal (&border_color[0], &border_color[2]) &&
gdk_rgba_equal (&border_color[0], &border_color[3]))
- self->uniform = TRUE;
+ self->uniform_color = TRUE;
else
- self->uniform = FALSE;
-
+ self->uniform_color = FALSE;
graphene_rect_init_from_rect (&node->bounds, &self->outline.bounds);
bool
gsk_border_node_get_uniform (const GskRenderNode *self)
{
- return ((const GskBorderNode *)self)->uniform;
+ const GskBorderNode *node = (const GskBorderNode *)self;
+ return node->uniform_width && node->uniform_color;
+}
+
+bool
+gsk_border_node_get_uniform_color (const GskRenderNode *self)
+{
+ const GskBorderNode *node = (const GskBorderNode *)self;
+ return node->uniform_color;
}
/*** GSK_TEXTURE_NODE ***/